PM3.6 - Giga Bowser - Subaction - ThrowF
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Stats
IASA: |
None |
Subaction Index: |
0x73 |
Throw
Frame: 35
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
14 |
50 |
80 |
45 |
None |
Burn |
AerialAndGrounded |
0 |
false |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 14, trajectory: 45, kbg: 80, wdsk: 0, bkb: 50, effect: None, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Burn, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Flame, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Burn, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- AsyncWait(35.0)
- ApplyThrow { unk0: 0, bone: 73, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
GFX
- AsyncWait(36.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(34.0)
- SoundEffect1(111)
- SoundEffect1(112)
- SoundVoiceLow
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(34.0)
- ScreenShake { magnitude: 1 }
- AsyncWait(35.0)
- Rumble { unk1: 14, unk2: 0 }